Vegetation Artist | That's No Moon Entertainment | Remote (United States)

That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future. We are seeking a Vegetation Artist with a passion for crafting realistic, high-quality foliage. Working in collaboration with art direction and our Biome Leads, you will be responsible for bringing our next-gen vegetation library to life for in-game and cinematic AAA content. We want you to help push the industry to new heights of realism, gameplay and storytelling! Responsibilities: • Create realistic, beautiful models and textures for vegetation assets. • Work closely with our Biome Leads and Art Directors to define our foliage needs and build out our library. • Work with our Photogrammetry team to capture and process foliage scans. • Help build and refine aspects of the vegetation pipeline, working closely with Tech Art to support new features, processes, and tool improvements. • Collaborate with World and Material Artists to integrate foliage into our levels through placement, decals, landscape materials, and more. • Identify and troubleshooting vegetation assets to stay within performance budgets and design specifications. Requirements & Skills: • Shown production experience in vegetation assets for AAA video games • Deep understanding of, and ability to analyze and research, different types of foliage • Expert knowledge of SpeedTree and Zbrush. • Proficient modeling experience with any of the following programs – Maya, 3ds Max, and Blender • Proficient knowledge of Substance Designer & Substance Painter • Strong collaboration and interpersonal skills • Experience working with photo-realistic game assets in a PBR renderer • (Bonus) Photogrammetry capture experience • (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer • (Bonus) Experience or interest in capturing or using scan data • (Bonus) Fine art background or education Qualities: • Self-motivated, organized, and able to meet consistently meet production deadlines • Great teammate invested in the success and development of the studio • Able to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction (This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO) TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. The estimated base pay range for this role is: $85,000 – $115,000 _TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status. That’s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. Apply tot his job

Back to blog

Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

2. HOW DO YOU USE THE DIFFERENT COMMUNICATION TOOLS IN DIFFERENT SITUATIONS?

When you're working on a remote team, there's no way to chat in the hallway between meetings or catch up on the latest project during an office carpool. Therefore, virtual communication will be absolutely essential to get your work done...

3. WHAT IS "WORKING REMOTE" REALLY FOR YOU?

Many people want to work remotely because of the flexibility it allows. You can work anywhere and at any time of the day...

4. WHAT DO YOU NEED IN YOUR PHYSICAL WORKSPACE TO SUCCEED IN YOUR WORK?

With this question, companies are looking to see what equipment they may need to provide you with and to verify how aware you are of what remote working could mean for you physically and logistically...

5. HOW DO YOU PROCESS INFORMATION?

Several years ago, I was working in a team to plan a big event. My supervisor made us all work as a team before the big day. One of our activities has been to find out how each of us processes information...

6. HOW DO YOU MANAGE THE CALENDAR AND THE PROGRAM? WHICH APPLICATIONS / SYSTEM DO YOU USE?

Or you may receive even more specific questions, such as: What's on your calendar? Do you plan blocks of time to do certain types of work? Do you have an open calendar that everyone can see?...

7. HOW DO YOU ORGANIZE FILES, LINKS, AND TABS ON YOUR COMPUTER?

Just like your schedule, how you track files and other information is very important. After all, everything is digital!...

8. HOW TO PRIORITIZE WORK?

The day I watched Marie Forleo's film separating the important from the urgent, my life changed. Not all remote jobs start fast, but most of them are...

9. HOW DO YOU PREPARE FOR A MEETING AND PREPARE A MEETING? WHAT DO YOU SEE HAPPENING DURING THE MEETING?

Just as communication is essential when working remotely, so is organization. Because you won't have those opportunities in the elevator or a casual conversation in the lunchroom, you should take advantage of the little time you have in a video or phone conference...

10. HOW DO YOU USE TECHNOLOGY ON A DAILY BASIS, IN YOUR WORK AND FOR YOUR PLEASURE?

This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...